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Lost And Found - The arena

Hey o/

This is a Game Jam Project, for the Neuro-sama Birthday Game Jam. You can test the game here

Introduction

The theme of this Game Jam was 'Lost And Found'. To be honest, I wasn't really inspired by the theme at first, and though it did not imbue the core mechanics of the game.

One of the things I wanted to try to create was a fighting game. As I'm not well-versed in this kind of gameplay, it would be something simple: a button to attack, one to defend, and one to dash. With this, the theme would be implemented into the lore of the game by making different lost items fight each other.

Difficulties

Creating a fighting game isn't as easy as it seems, and I faced numerous difficulties that can be easily found when playing the game.

Hitbox, Frictions and Jump

The first difficulty I faced was the implementation using the Rigidbody2D component of Unity. As I'm no master of the tools, I faced a lot of difficulty during the implementation of the different elements, which can be spotted by different means. For example, you can jump on the head of your opponent, you can be stuck in a wall, or in some specific cases, go out of bounds.

Numerous solutions can be used to avoid these problems, which I was not aware of at the time. Consequently, the game feels a little junky.

One of the worst bugs I found later on was the possibility to dodge the second part of the fight, as the player or the computer isn't immortal after the first death, which allows you to kill them a second time before the start of the second round.

Cheeses

As I'm not familiar with the core mechanics of usual fighting games, one of the design errors I made was to allow the player to spam attacks or keep pressing the defense button. This allows really easy cheeses and diminishes the overall experience.

The fact that there is also only one attack and absolutely no combo makes the game quite empty after the first five seconds of gameplay.

The conclusion

There are a lot of things that could have been improved during the creation of this game. With this in mind, if I ever try to recreate a fighting game, I would be able to learn from this experience, focusing more on the core mechanics or on the feeling of the physics, as it is really important in this kind of game.